Hunter's Bible (Basic Edition)
The Hunter’s Bible is essentially a series of guidebooks written by Machienzo, to inform hunters of the lifestyle of a hunter, in order to better prepare them for the world of gathering, fighting and hunting. This is the Basic Edition of the Hunter’s Bible. This Edition will cover the essential basics of a hunter and their duties. Recommended for Novice Hunters.
 Items (Pre-Quest Initiation)
One of the first essential basics of a hunter is their inventory. In order to better prepare oneself for the field, a hunter must carry the essentials at all times to ensure effectiveness and survival. Below is a list of the items, recommended to be taken on each and every quest initiated. As experience of a hunter increases, exceptions of certain items may be accepted.
A compulsory item to bring on every quest. Never leave without a potion in your inventory. An item that will heal a hunter’s wounds and regain health. It restores about 30 Health Points.
- Mega Potions
Another compulsory item for every quest. Recommended to bring especially on higher difficulty quests which include stronger monsters. It restores about 50 health points and can save a hunter from near death in tough situations.
- Raw Meat/Well-Done Steak/Gourmet Steak
Raw Meat: Important to bring along for Novice Hunters. ‘Steak Farming’ is the most appropriate use of Raw Meat. Essentially, as a novice hunter, the only reason you want to bring along Raw Meat is to cook each and every piece into Well-Done Steaks, or otherwise Raw or Burnt Steaks. The use of a Portable Spit or Barbeque Spit is required, and can be easily obtained from either the Supply Box at Base Camp or bought from the Village Shops. Well-Done Steak: Essential food for hunters. Well-Done Steaks can give 50 points of Stamina. Stamina can mean all the difference on the field. Having the capacity to run is crucial when fighting especially fast monsters. Gourmet Steak: The optimal choice for all hunters. The Gourmet Steak can regain all of a Hunter’s Stamina. Perfect for when you feel a bit peckish. Though novice hunters may have a bit of trouble gaining the required Gourmet Spit to be able to cook these wondrous steaks. Making Gourmet Steaks also requires absolute precise timing on the Spit. Usually, being a split second fast or slow will yield a Well-Done Steak, thus making this item a bit difficult for novices not yet accustom to Meat Cooking precision.
- Portable/BBQ/Gourmet Spit (Certain Cond)
Only recommended mostly for novice hunters, those who have not yet accumulate enough Steaks in order to survive the harshness of the field. The obvious use of Spits are to cook meat into Steaks.
- Whetstone (Blademaster Only)
Whetstones are used by only Blademasters. Whetstones sharpen your weapon whenever it becomes blunt from attacking monsters. The sharper your weapon, the chance of it bouncing off monsters minimises. (More cover in the Advanced Edition.)
- Cool Drink/Hot Drink
No matter what area you are travelling to, there will always be a need for a Cool or Hot Drink (Excluding the Forest and Hills, Tower, Arenas, Fortress and Town). Cool Drinks prevent your health from gradually decreasing in scorching heat, while Hot Drinks keep you warm in freezing climate. There are different temperatures for each area, and these temperatures can change in accordance with the time of day of that area (be it night or day).
Paintballs are essential to tracking a monster and carefully following it’s movements on the map. (More covered in Advanced Edition.)
- Antidote (Certain Conditions Apply)
Antidotes cure poisoning, which would otherwise quickly and gradually decrease your health. Carrying a few bottles of antidote anyway is advised, as there is always a time when you can become poisoned when you least expect it. Having an Antidote at the right time may ensure your survival in the field.
Honey, while at first seemingly pointless to have in your inventory, serves the same purpose as Potions do. While not necessarily directly healing your health, it can be combined with a Potion to create a Mega Potion. This is very important when the maximum of 10 Mega Potions allowed to be carried at one time may not be enough to sustain your health. Which is why Potions are also listed as recommended items.
 Quest Start
At the initiation of each quest, aside from High Rank and G-Rank Quests, you start off in a Base Camp, which contains a Tent for sleeping (recovering full health), a Supply Box of Items supplied by the Guild and a Delivery Box for the shipment of Account Items and requested field items (depending on the quest).
Part of a ritual of every veteran hunter is to retrieve as much items from the Supply Box as needed. To overlook that chest is inappropriate, as it usually contains valuable support from the guild for your quest, and may aid you in times where you have insufficient items for that quest.
The Delivery Box is also essential for delivering Account items. Not much is needed to be explained as early quests see the use of this box, therefore hunters always have knowledge of its uses.
The Tent can be one of the most useful additions to the Base Camp for every hunter. The Tent is ultimately a resting place which can recover all of a hunter’s health and cure and status effects, instantly. The reason the tent is overlooked by most hunters is that not a lot of emphasise by the game is spent on it. It can mean everything in dire situations where potions are running low or health is almost gone.
The Field is related to every area within Minegarde. Be it, the Forest and Hills, Snowy Mountains etc. The Field is the life of a Hunter. It is where Hunter’s hunt, gather and conquest. To put it simply, the Field is the where everything happens.
In the field, you have to maintain what is called “Stamina”. Stamina allows you to sprint and perform rolls and dives. Without Stamina, you are simply too exhausted to do anything. To increase Stamina, you have to eat meat, or more appropriately known as Steaks. To make Steaks, you must have Raw Meat. To get Raw Meat, you must obviously obtain it in the Field from monsters. Raw Meat is a very common item to achieve in the field. Luckily enough, most Herbivores supply a plentiful amount of meat from each of their carves. (More explained later.)
In a nutshell, to cook meat into a Steak, you must use a Spit. Use the spit and wait just until the meat is golden brown before taking it off the spit to ensure a perfect tender Well-Done Steak each time. Leaving on the Spit too long or taking it off too early will see your meal go either rare or burnt, thus being that inch away from perfection. This also leads to significant different impacts on your Stamina.
Gathering is the essential part of a hunter’s life, with the exception of hunting. Gathering can be defined as a number of different things, although still ultimately resulting in the procurement of resources and minerals. The most common known type of gathering is simply “Field Gathering”. Field Gathering is generalised because it can range from a number of different ‘sites’ while still being considered as “Field Gathering”. For example, in the Snowy Mountains bordering the Pokke Village, the Mountains are host to a number of different ‘sites’, which are in the form of herb bushes, bones, stones and gathered ice. The fact is that Field Gathering relates to anything which can be picked up specifically by hand from the ground. Therefore it can be generalised among different sites, areas and climates.
A more simple method of gathering is “Bug Catching”. As the name suggests, Bug Catching is a form of gathering small insects and insect carcases. However, unlike traditional Field Gathering, a Bugnet is required for each attempt at Bug Catching. Without a Bugnet, it would simply be impossible for a Hunter to catch a small insect in their bare hands. As all hunters would recite, a simple Bugnet can be made by combining a “Net” and a “Bone”. Improvements on Bugnets are also made when there is an improvement in the quality of materials used in combinations. For a reasonable price however, Bugnets of all styles can be bought from local stores, as they should be manufactured throughout any village.
Fishing, one of the greatest pastimes hunters have come to know. Fishing is quite simple really. Place some bait on a hook on the end of some string, attached to a rope and let it sink into the water until a fish gets hooked. The key to successful fishing is timing. One of the most common mistakes of all hunters when fishing is impatience. Fish tend to be easily attracted to the right type of bait, and when you feel a tugging on your line, that is the time to pull your bait out and hope for a catch. When a hunter is impatient, they usually become too eager and check their line to find that not only did they not catch anything, but they scared their fish away. Remember that fishing is about patience. Being patient can often result in a successful catch.
Mining is one of the most beneficial types of field procurement. Many well known ores and rare gemstones and ancient rocks are all the result of mining. Mining leads to the gathering of metal ores, which in turn makes up most of the materials needed to forge a hunter’s main arsenal of armour and weapons. Mining is something unachievable by bare hands alone. Materials buried deep inside walls can only be extracted through the use of a Pickaxe. Pickaxes are sturdy tools which can be used to chip away at walls or wedge out materials wanted. The combination of a Bone and a Stone can create the most basic Pickaxe. While the Iron Pickaxe and the Mega Pickaxes are generally recommended above the Old Pickaxe due to their increased durability, it is recommended to invest in Old Pickaxes due to their relatively cheap prices on the market and their incredibly easily located base materials. It has also been recorded through historical documents that certain type of fish have been discovered to be used to extract ores in the exact way Pickaxes are used to extract materials.
Carving is obviously when you carve the carcase of your slain monster. Any monster which is slain can be carved. Carving is a good source of meat and bones, as most monsters are made up of such. However, with higher ranked monsters comes more valuable materials ‘carved’ from their bodies. Herbivores are quite placid, therefore they are easy to hunt and kill, meaning that the ‘carves’ from their body are easily obtained which results in poor prices for their carved materials. Over monsters however such as Elder Dragons are feared from by many a hunter and a small in number, therefore carves from their body are rare and very valuable among the market. However, there is use for these obtained materials other than Zenny. Different monster pelts and bones along with other field materials are used for the crafting of a wide range of different armour sets, which all suit different hunters.
It is important to remember that there are a range of different items able to be carved from monsters, but you are more likely to obtain one item over the other. Certain bones for example may be hard to come by, due to their relatively low chances of being successfully extracted (for various reasons). It is also important to remember that a monster may only be carved a certain number of times. Generally, the larger the monsters, the more carves possible. For example, small monsters which average the size of a human, in this case a Velociprey, can only be carved once. Lastly, perhaps the most important thing to remember is that monster’s carcases cannot remain intact forever. Especially with Bird Wyverns, over a short amount of time, slain monster carcases will ‘disintegrate’ into nothingness. It is therefore best to carve your slain monster as soon as possible, otherwise you may miss your chance.
One of the first dilemma you as a hunter will ever encounter in your quest as a hunter is your weapon style. Weapons Styles are basically derived from the type of weapon you choose. These weapon types are firstly divided into two distinct classes. Blademaster and Gunners. The Blademaster class is close-counter, melee based, devoted entirely to swords, or otherwise Hammers, Hunting Horns or Lances. Gunners focus on ranged attacks through the use of Bows and Bowguns. Both classes have different advantages and disadvantages, and it is your choice to decide which class suits you most in battle. Although your choices are varied, and there is no restriction to what you can rely on at any given time, it is best to focus your attention on getting familiar with one weapon style. Experienced hunters will tell you that they have only one weapon style in mind. It is because of that one weapon style that sees them become more acquainted and experienced with that preferred fighting style. Being familiar and having the right amount of experience with a weapon can see monsters taken down more easily than with other styles. In the end, the decision is entirely up to you. Here are some of the basic points of each weapon style:
 Blademaster Class
- Sword and Shield: A Balance of attacking power, blade sharpness, speed and the ability to defend with a shield.
- Greatsword: A slow yet very powerful blade which is known to cut through thick armour with a single slice. The heaviness of the Greatsword sees it a very slow, two-handed weapon, therefore resulting in no shield for protection. However you can block with the blade itself.
- Long Sword: More commonly known as the “Tachi”. The Long Sword focuses on speed and range. With a balanced attack, Long Swords generally have low Sharpness, therefore needing more whetstones than usual, but it has a wide area of attack and a special “Spirit Gauge” for increased attack power, speed and sharpness.
- Lance: Lances are known to have a heavy attack and the ability to defend with a shield. However, their sizes makes them heavy to carry, making hunters slow and unable to roll when using them. They do however defend against almost anything and unlike other weapons, let stamina recover when doing so.
- Gunlance: Very similar to the Lance, with the slight difference of being able to shoot short-ranged bullets. The Gunlance also has the ability to shoot a very powerful charged bullet with the ability to force to the ground any monster it hits, however the range of each shot is incredibly poor and can only be successful at extremely close range.
- Hammer: Hammers have incredibly strong attack power which can usually mean the instant death of most monsters, except they lack the speed required to avoid most monster’s attack. Being a close-ranged weapon which requires contact with a monster, a Hammer, while strong, can leave you defenceless to all attacks. Also, being a hammer, this means that this weapon is unable to cut off monster appendages, meaning less chances of carves for rarer items.
- Hunting Horns: Hunting horns are used just like Hamers, except they have the ability to play music notes, when combined effect the player. These status affects can range from elemental attacks to increase your hunter’s running speed. This weapon like the hammer however is very slow and difficult to use, and also seen as more of a supporting weapon for multiplayer quests rather than a Solo quest.
 Gunner Class
- Light Bowgun: Light Bowguns can shoot a variety of different ammo and because of their light weight model, hunters are able to run while having them drawn. However, their attacking power is weaker than, but this is balanced out by the quick firing rate and reload speed of ammo.
- Heavy Bowgun: Heavy Bowguns can shoot a larger variety of ammo when compared to the Light Bowgun. Their attacking power is also slightly stronger as well, but they are very heavy to carry, forcing hunters to walk while having them drawn. This can leave hunters very little opportunity to dodge any incoming attacks or flee to safety.
- Bows: Bows are relatively weak and like all weapons of the Gunner class, cannot cut of monster appendages. The variety of types of ammo (or arrows) which can be used is limited as well, however the bow is as light-weight as the Light Bowgun and therefore allows hunters to be able to run and roll with it drawn. The Bowgun makes up for its low attacking power with unlimited arrows and a special ‘charged’ ability which sees an increase in the attacking and amount of arrows of each attack.
A simple choice to be made with relation to your style of weapon. Should you choose Blademaster armour or Gunner Armour? Truth be told, Blademaster armour is significantly stronger due to the fact that blademasters have to engage monsters at close combat, while Gunners engage monsters at a safe distance, thus their armour is generally weaker.
Throughout all hunts, the best armour used is generally the strongest available. Focusing on raw defensive strength can ensure that monsters attacks to not take out you in a single swipe. It increases endurance in battle and can usually save you from disaster. A tip to Gunners (whose armour is not as strong as Blademasters), use of any type of helmet for the Gunner Class means that hunters can use helmets more suited for Blademasters. To ensure maximum protection for a Gunner, it is generally advised to use Blademaster Helmets whenever possible.
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