Monster Compendium (MHFU)


[edit] About Monster Materials

[Practical Hunting -Monster Materials-]

You want monster materials, but you can't slay a single thing...there must be hunters thinking this right now. This report is aimed at these hunters, and in this edition, we will cover destroying specific monster parts.

You can get these materials without having to slay flying wyverns. All you have to do is destroy certain Wyvern parts. There are two types of parts destruction. The first is cutting off a monster's tail and gathering the parts, while the second is destroying horns or claws and receiving a reward after a quest is finished.

There are wyverns who are prone to having their beloved tails hacked clean off. The good news is you can carve materials from these dismembered tails. Of course, you must be using a weapon capable of slicing to remove a Wyvern's tail.

To be rewarded with materials, like horns or claws, you should make a concentrated attack on the part that you want to receive. You can confirm that you got it by simply clearing the quest. This is a great way to obtain materials on delivering quests or when the monster you are attacking is not the quest target.

Of course, is the monster is the target, in a hunting or slaying quest, you must fight the beast until you capture or defeat it; however, if you are able to destroy parts of the monster in the process you can expect a handsome reward. If you feel you have enough of an opportunity, you should make your move and try to destroy the monster's parts!!

"I don't just want materials, I want to slay a wyvern!" Here is a tip on destroying pieces of a wyvern for hunters who think in this manner. Specific shots and melee weapons carry special attributes, of which some could overpower the weak points of a Wyvern.

If you match a weapon with a Wyvern's weak points, for instance Fire and Thunder, you can cause a great deal of damage. ...What wyvern has weak points? Well, relax for a minute and let me explain...

To determine a monster's weak points, you should first look at armor made from that monster's materials. For instance, the armor that is weak against fire is a good indication that the wyvern it is made from is also weak versus Fire. There can be exceptions to this rule though.

You do not necessarily have to check armor, weak points can also be determined even if you only have key items. You can confirm things by taking these key items to the crafting shop... Just to recap, obtaining key materials from a wyvern without slaying it is called Part Destruction.

If you find that you are having trouble destroying specific parts of a monster, here is a little hint. Among monster parts, certain parts will have specific Elements that must be used to destroy these sections. For instance, a Blangonga's Fang. You can only destroy this part of a Blangonga by exploiting Fire Element.

Another example is the shell of a Daimyo Hermitaur, which can only be destroyed with blunt attacks. Elder dragon parts are also special, the elder dragon must be below 30% for it's tail to be cut off. Elder dragon horn must be broken with weapon having dragon element this will stop their terrain, wind or cloaking protection.

[edit] About Velociprey Breeds

[Practical Hunting -Small Monsters-]

This section of practical hunting covers increasing your effectiveness when fighting monsters. This information, collected from the important points passed on to beginners by the Hunters' Guild, is worth reading for anyone who wants to become a hunter.

This section features information on the important points of Velociprey and other small monsters. These small monsters are prevalent in many zones of the world, and are often the first monster a beginning hunter will face. This class of monsters includes the Velociprey, the Genprey, and the Ioprey.

There has also been confirmation of a white species of Velociprey. For ages this monster has been considered an albino variation of the Velociprey, but now it is accepted as an entirely new species known as a Giaprey. Any trek to the snowy mountains will almost undoubtedly include a face to face encounter with a Giaprey.

The common feature among them is that they all travel in flocks. Alone they are not much of a threat, but they will work as a group to surround a hunter, attacking from all directions. Always stay aware of your surroundings, and try and position yourself so they can only approach from one direction.

Depending on the situation, there may even be a leader among the flock. These monsters are different from the norm. They are extremely strong and can summon other members of the flock. They will also run off to a different zone to recover strength when they sense mortal danger.

If you see this happening, throw a flash bomb to impede the leader's movements. It will temporarily stun the leader and allow you to catch up and slay it. This technique can also be used if you do not have enough strength left to fight. Throw the flash bomb to over your escape.

Let's examine the many species of Velociprey that exist in this world. First, the Giaprey. Known to inhibit places such as the snowy mountains, it's capable of spitting an icy liquid. Smaller Giaprey will only cause light damage with this attack, but larger variants can turn a hunter into a veritable snowman making this attack one to watch out for.

The blue scaled Velociprey is able to cover long distances in single bounds and launch a deadly jumping attack. For a hunter still uncomfortable in the ways of battle, the Velociprey is a deadly opponent. The materials taken from this monster are quite useful, and are often worn by those aiming to take a step as a hunter.

The desert dwelling Genprey is typified by its long fangs. These fangs have a powerful paralysis inducing neurotoxin that snatches away the ability to move from all who fall victim to its attacks. Medicines and herbs cannot protect against this paralysis, so the utmost care should be paid when facing a Genprey.

However, thanks to its special properties, one of the key traits to materials taken from a Genprey is the paralysis attribute. Not just contained in its fangs, the Gendrome has paralysis sacs that can be carved from its body. These sacs can induce paralysis on those who fall victim to their contents.

The Ioprey is an iconic red monster that makes its home in the heart of the volcano belt, Comparatively tall, one should beware of its poison spray attack. If you are poisoned by an Ioprey, it will slowly suck away your strength until you take a curing antidote. Quite a dangerous situation to be in.

The strength of an Ioprey is also reflected in its materials. Armor made from the red scales are a defensive step above those made from Velociprey. You can also make weapons with a poison attribute from the Ioprey's poison sacs or poison fangs.

The first step to becoming a hunter is being able to slay Velociprey class small monsters. The guild is always accepting members for our quests.

[edit] About Felynes

The Story Of the Felyne

The one and only hunter of the Felyne race! That's me. Of course, becoming a Felyne hunter was no easy feat.

This is the first contribution to Hunting Life by a Felyne. For only I could force open the door to Felyne history! Well, that is enough introduction, so without further ado, let me tell you a little bit about the Felyne.

We Felynes are a quiet race. For years we have lived peacefully alongside wyvern and human in a variety of roles. We have been salesmen and waiters, and it is not uncommon for a Felyne to reach a high position in the Guild, or become a top chef. We are also bound by a job placement agreement with the Wyverian race. We hunt for jobs in villages and towns.

Since we have cultivated relationships with other species, we have many friends in this land. However, we are a brave race, and if faced with an enemy, we will stand and face them straight on. Despite our appearance, it is a good idea to avoid any confrontations with a Felyne.

However, for hunters, it is even more important to be aware of our dark haired cousins the Melynx. Their curiosity may not kill them... but it may lead them to sneak up on a hunter and rob the hunter blind.

They are quite irritating, but what they are really after is Felvine. If you happen to be carrying this item, they will steal it right out of your hands. I have no idea how many times they have stolen my beloved Felvine from right out of my paws... The point is, you have to be very, very careful when carrying Felvine.

The good news is that you can travel to their dens and recover your possessions. You can also take things they have thrown away. There are Melynx in the Forest and Hills, Desert, Jungle and Swamp Zones. If you are robbed in other areas, I have no idea what you should do!

Since we happen to be in the same profession, I suppose I could provide some information on the Felyne weapons. First is the Catspaw, it can be made from materials like the Pawprint Stamp and Barrel Lid, and is an excellent weapon with a paralysis attribute. With it, you too can hunt like a Felyne.

You may be able to find the rare Barrel Lid inside a Melynx den. Also, to create a Catspaw, you must use tickets given out by Felyne chefs. These chefs may give you a taste of my favorite food, and even make you stronger.

That's all I've got to say about us Felynes. I was only paid five Felvines for this article, so I suppose I won't be retiring from hunting anytime soon. If you ever have a question about Felyne bravery, track me down and bring a Felvine... you can ask me anything. Nya nya nya nya nya...

[edit] About Insects

[Celebrity Hunter -Hooray for Bug Collecting-]

Hello everyone! How are you!? Since my fishing column was so popular, the magazine has requested that I write a short article on collecting bugs. I can't believe they think I have talent!

If you've got a Bugnet or a Mega Bugnet, you should be able to leisurely collect insects. Even if you don't have large financial resources, you can pick up an Old Bugnet, which should do the job, I guess...

In the field, there are lights dancing in the sky, right? Those lights are actually insects. If you use a Bugnet in those areas, you can gather up insects.

There is a large diversity in the bugs you can collect. For example, the Bitterbug. It is a bug famous with hunters for the large number of items it can be combined with. Or how about the Thunderbug, a bug that can be used in the making of amazing weapons.

There are also giant insects that cannot be collected with a Bugnet. The Vespoid and the Hornetaur are two examples of these types of insects. Were you aware that sudden explosions in the population of these insects is known to cause significant damage to the surroundings?

If you attack them outright with your weapons, your attacks will fracture them apart. If you are after these insects for materials, it is important that you keep one thing in mind... Poison. Yes. Poison. By killing them slowly, they won't shatter. Understand?

Hunters should prepare poison weapons, such as Poison S for a Bowgun, or a Sword with a poison attribute. With these weapons, a hunter can acquire highly sought after materials from these giant insects.

Their shells can be used to make armor, and insect wings can be used in crafting a variety of items including weapons. Moreover, Monster Fluid taken from insects is a treasure in armor crafting and improvement, and thus it can fetch a very high price!

Finally, although it was previously covered by the Bone Elder, in places that are plagued by Vespoids, you can obtain a valuable material called Vespoid Abdomen. I've never seen it, but I'm sure it can be used to make an incredible weapon.

That's it for my article on bug collecting. I hope that it has inspired everyone to take up bug collecting.

[edit] Fallen Objects

[Monster Log –Fallen Objects-]

This is the manuscript of the... How should I say... Rival... Of the 2nd generation Hero of Kokoto. It is summary of the knowledge and experiences I’ve gained with regards to monster behaviour.

Ladies and Gentlemen! You have all seen shiny objects fall to the ground while fighting a monster, have you not? These are called Fallen Objects. If a monster carries out a specific action, chances are that it will lose objects such as scales or things it was holding on to.

The clearest example of this is with the Melynx. If attacked by a hunter, they will run away, dropping anything that they were carrying at the time behind. This is often a Felvine or Secret Pouch; however, there are other treasures it can leave behind. If you find fallen objects, it is your duty to investigate them.

My research has concluded that the actions needed to cause an object to fall depend on each monster. Some may drop things when spooked, while others are prone to dropping things while relaxed. Of course, it goes without saying that they will not drop things 100% of the time. However, certain actions create a higher chance of falling objects.

To give a basic example, take the Yian Kut-Ku. It tends to drop things when surprised. To surprise a Kut-Ku, use this hint. Look at its large ears. If you can cause a large sound in front of these ears... Oops, that is a bit more than a hint, isn’t it!?

On the other hand, the Daimyo Hermitaur tends to drop things while relaxing after a meal. Some hunters have seen the spectacle of a Daimyo Hermitaur eating, its pincers prying at the ground unaware it is being observed. Should you find yourself in this position, wait until the beast has finished its meal and see if you can reap the rewards of stealth.

Fallen Objects can include monster materials, as well as a surprisingly large number of Account Items. For Instance, the Secret Pouch I mentioned earlier, or Wyvern Tears taken from flying wyverns. These items command princely sums of money when sold, so keep your eye out for them.

The most important thing to have when obtaining Fallen Objects is a thorough understanding of the monster’s behavior and ecology, much like myself. You must carefully observe monster kind. It will benefit you not only in slaying the beasts, but it is also essential in developing the skills to become the ultimate first-class hunter! Just like me!

[edit] About Wyverns 1

[Practical Hunting -Wyverns Part 1-]

This section of Practical Hunting will discuss increasing damage when fighting monsters. This information, collected from the important points passed on to beginners by the Hunter's Guild, is worth reading for anyone who wants to take a step up as a hunter.

In this article I would live to cover the important points of the small wyverns roaming the world like Yian Kut-Ku, Gypceros, and Cephadrome. At this Guild, we like to use our knowledge to help inform beginning hunters on the relatively easy methods of slaying these beasts.

While they are small and relatively easy to slay, these wyverns should still be treated with the respect the wyvern name deserves. There are many times when negligence can prove fatal, so adequate recover items, support items, equipment, wisdom, and technique are all required to take one of these beasts down.

No matter what kind of wyvern you face, it is important to monitor their movements and condition to determined the best time to attack. Moreover, if they have a weak point, you should exploit it. If you are faced against a wyvern weak versus light or sound, the Guild will make every effort to provide you with the appropriate provisions.

Another important point to remember is to never allow a wyvern to recover. If a wyvern is allowed to eat or drink it can recover its strength. Also, if a wyvern is allowed to sleep, it will quickly recover, so do your best to keep the beast from resting!

Next, let's examine each type of monster in greater depth. The Yian Kut-Ku, with its large ears and beak, is one of the most abundant of all wyverns. At times, their population has been known to explode in a single area.

The weak point of a Yian Kut-Ku happens to be its large ears. If you can set off a loud noise near its ears, it will stun the monster and limit its movements. Sonic Bombs are not the only item that can create these loud noises. Small Barrel Bombs and Crag S are also effective. Since Kut-Ku are also weak versus light, using a Flash Bomb will stun the beast.

Next up is Gypceros, a monster typified by its sharp beak and large crest. Attacking this crest can release flashes of light. These flashes can be Guarded against, but if you are using a weapon without a Guard, it is best to try and destroy that crest as quickly as possible.

Gypceros' most effective weapon is the poison it can spray from its mouth. This poison is more potent than even an Ioprey's, and it can quickly bring about a hunter's last breath. If possible, you should prepare Antidote. Other Gypceros features are its ability to feign death, its rubbery hide, and its vast material uses in equipment.

Finally, let's discuss the Cephadrome. It is able to swim under the desert sands, and is impervious to the effects of bright flashes. They are; however, susceptible to sound attacks. By attacking them with sound, you just may cause them to jump out of the sand in pain!

However, even if you get it to spring out to the ground, don't think you are safe. Cephadrome has the ability to spit sand at high speed, capable of killing a hunter in an instant, and even a simple blow from the beast can be devastating. Its fins also contain paralysis inducing poison that will numb any hunter careless enough to fall victim.

Being able to destroy wyverns is the true mark of a developed hunter. The Guild is always accepting members for our Guests.

[edit] About Wyverns 2

[Practical Hunting -Wyverns Part 2-]

This section of Practical Hunting covers increasing your effectiveness when fighting monsters. This information, collected from the important points passed to intermediate hunters by the Hunter's Guild, is worth reading for anyone who wants to make a real name for themselves.

This section will deal with the powerful wyverns Plesioth, Khezu, and Diablos. No matter how much experience a hunter piles up, these wyverns can quickly slay them. Thus, some may say that even the information compiled by the Guild is not sufficient enough for facing these ferocious monsters.

A hunter must know that when facing these wyverns, just like the monsters introduced before, that they are incredibly strong. Adequate equipment, along with adequate knowledge and skill, are just one step on the road to defeating wyverns of this level.

Plesioth is a wyvern mainly found to be living in the water. When this beast is in its liquid home, only a gunner can effectively damage it. Thus, it is important to coax it out of the water.

To get a Plesioth out of the water, the carrot on a stick approach is best. Fish a Plesioth out of the water by using bait they love, or hit them with things they hate. Plesioths are said to love frogs, using a frog as live bait is a great way to catch a water wyvern. The Guild is still researching items that may be Plesioth irritants.

When fighting out a Plesioth, be aware that the monster is keenly aware of the conditions above it, and thus will not exit the water if things are unfavorable. One must coax a Plesioth out with a small number of hunters. In fact, it is best for your comrades to hang back in a separate area while you coax out the Plesioth alone.

Khezu is a flying wyvern whose favorite habitats are often dark and damp areas, like caves. The Khezu is known for its ability to quickly kill; traveling along the roofs of caves, and dropping down next to a hunter, or even upon a hunter's head. Here, even more than usual, a hunter must pay attention to the world above them.

Also, a Khezu houses a powerful internal source of Thunder, allowing it to unleash Thunder attacks from its body. Those unlucky enough to get hit with this Thunder are subject to paralysis, or even worse, death. You must pay attention and avoid these attacks!

Finally, we want to briefly cover Diablos, a wyvern known to inhabit the Desert. With two giant horns attached to its head, this distinguishing feature is also its greatest weapon. When a Diablos uses its giant horns and massive strength to perform a thrust attack to any would-be attackers, only the best armor can withstand the assault.

This powerful attack is also its greatest weakness. When a Diablos thrusts its horns into a rock wall, its inability to move freely is a hunter's opportunity to attack. By taking aim then, you can slay the wyvern. Diablos is also capable of diving into the sands. As this is still being researched, we advise striking in the same manner as Cephalos.

Use this information to slay flying wyverns, and you too will become a top class hunter. And remember, the Guild is always accepting members for our Guests.

[edit] About Wyverns 3

[Practical Hunting]

This section of Practical Hunting covers increasing your effectiveness when fighting monsters. Collected from the important points passed to advanced hunters by the Hunter's Guild, it is possible you will find this information unnecessary, but you're still encouraged to read it.

This section covers the wyverns known as the king and queen of the skies - the Rathalos and Rathian. These wyverns are quite powerful and territorial, thus they are subject to quest from a certain area; however, if you are a capable hunter, you may find yourself being asked to take on these wyverns in other locales.

Unfortunately, their territorial nature has led to many places where our information is insufficient or of little use, meaning one must exercise caution above and beyond the points listed here. When fighting such a powerful opponent, we recommend scrutinizing all available intelligence, and then preparing to the best of your ability.

Known as King of the Heavens, the Rathalos is a powerful flying wyvern that is extremely capable in flight. It patrols its territory from the air, spotting prey with its impeccable eyesight and attacking with ferocity. When encroaching on its territory, one must keep an eye on the skies at all times.

As the Rathalos has extremely sensitive eyesight, it is quite weak against bright flashes or other attack against its eyes. It will be unable to escape to the air, and will lash out violently at its surroundings. Furthermore, its flame breath attack is quite strong, making equipment with fire resistance absolutely critical in any Rathalos battle.

The Rathian, the female counterpart to a Rathalos, is much more capable on the ground than in the air. While a Rathalos fights to protect its territory, a Rathian preys on land based creatures to feed its young, and thus is incredibly capable at fighting on the ground.

If you are to hold your own, you must be aware of the Rathian's charge. You must be prepared for this attack at a moment's notice, and know that one evasion does not mean you are safe from a second charge. The Rathian, like the Rathalos, has a powerful flame breath attack, and also a poisonous tail. Both of which can spell your end, so be wary.

These wyverns present powerful foes, but items such as their scales and shell are extremely useful items. Using equipment made from these materials is clearly a sign that you have become accustomed to the hunting lifestyle. As always, the Guild is accepting these sorts of hunters as members in our Quests.

[edit] Pelagus Info

[Practical Hunting -Pelagus Info-]

This section of Practical Hunting covers increasing your effectiveness when fighting monsters. This information, collected from the important points passed on to beginners by the Hunter's Guild, is worth reading for anyone who wants to take a step us as a hunter.

This section will cover the Pelagii known as Bullfangos, Congas, and Blangos. In order to reduce the threat that these beasts pose, the Guild has prepared the following useful pieces of information.

While the threat posed by these beasts is low when compared to a wyvern, they tend to move in packs and thus must not be taken lightly. Often seen, Bullfangos are simple beasts, but will charge when sensing a threat. A single beast is a minor threat, but should you befall the misfortune of being surrounded by multiple Bullfangos, tough times surely lie ahead.

In those situations, it is best to head to high ground, where you will not fall victim to their attacks, or simply mount an escape from the area. The Bullfangos also have an alpha-male leader known as the Bulldrome, which is known for its enormous tusks. Its power and ferocity are leagues beyond a Bullfango, so exercise extreme caution.

Congas are known to live in the Jungle or Swamp, and are typified by their pink fur. While they may look and move in a humorous manner, they are incredibly violent towards hunters who trespass into their territory. If a Conga's body begins to tremble with fury, one should be incredibly cautious.

Within a Conga pack, there is a Congalala, a beast widely considered to be the pack's leader. Congalalas are more dangerous than their Conga counterparts, and can launch a foul flatulence attack on unsuspecting hunters. If struck by this attack, any food items you have will be fouled, so a Deodorant is a useful item in all Conga encounters.

The Blango, known to take up residence in the Snowy Mountains, should be regarded with reverence in packs, if one encounters their larger boss, the Blangonga, its leadership will be exhibited in an increase in strength among the rank and file.

One must be prepared for a Blango's snowball attacks. If hit by one of these projectiles, you will freeze over and be unable to move. This is when the recently developed Thawing Agent comes in most handy. By using it, you can free your body of snow and ice and return to your normal state.

Pelagii inhabit a large domain, which means you will often encounter them as you proceed down your path as a hunter. If you give them their proper respect, you should be able to master all the Quests that involve them. Quests that the guild is hoping you will join as a member.

[edit] Carapaceon Info

[Practical Hunting -Carapaceon Info-]

This section of Practical Hunting covers increasing your effectiveness when fighting monsters. This information collected from the important points, passed on to beginners by the Hunters Guild, is worth reading for anyone who wants to take a step up as a hunter.

This section will provide you caution points on the dangerous Carapaceons known as Daimyo Hermitaurs and Shogun Ceanataurs. They are both large and powerful monsters, with the Shogun Ceanataurs being so violent and powerful that beginners are not allowed to take Quests in which it is a target.

The Daimyo Hermitaur inhabits areas with sandy soil, such as the Desert and Jungle. Its hard shell will repel attacks from any weapon not worth its mettle, meaning that your weapon must have incredible Sharpness to do any damage. This shell also makes incredible armor material, and can even increase defense when made into a weapon.

The smaller Hermitaur is capable of appearing out from under the ground and attacking, thus making it an enormous threat to hunters. It is worth noting that Carapaceon Brains taken from a Hermitaur are a rare and valuable delicacy, and thus the Guild will buy them at a high price, stranger.

Shogun Ceanataurs mainly reside in the Volcanic Belt zone, but have also been sighted in the Swamp zone. Their pincers are like sharp sickles, allowing them to easily cut through the volcanic rock. If you take on the beast with less than stellar armor, you must be extremely cautious.

The Shogun Ceanataur’s smaller cousin known as a Ceanataur is capable of spitting toxic venom, making it no less of a threat than its larger brethren. Its shell and pincers are both incredibly sharp, making them highly sought after as materials for crafting equipment.

There have been reports that beyond the two examples of Carapaceons given in this section, there is a giant beast that also fits into this class. Those discovering this beast should be extremely careful. Remember, the Guild is always accepting members for our Quests.

[edit] Tigrex

[Practical Hunting -Tigrex Info-]

This section of Practical Hunting deals with the most recent information obtained by the Guild with regards to a wyvern frequently sighted in recent years. This wyvern is known only as Tigrex. The following is a summary of known information.

The Tigrex has been spotted in the Snowy Mountains as well as the Desert zone. Feasting on Popos in the mountains, there have been sightings of vast numbers of Popo carcasses in Tigrex's wake. This means the Tigrex is well insulated against the cold, and has brought about the theory that it lives in the Desert and hunts in the mountains.

Its wings and leg structure leave no doubt that it is a wyvern; however, it is different from every wyvern discovered up until this point. Its wings seem especially under evolved, are used more as forelimbs for walking than anything else. The popular hypothesis is that it is a wyvern ancestor, as it seems to share traits with elder dragons.

The Tigrex has been spotted flying though, disproving the idea that its underdeveloped wings were incapable of such a feat. While flight may be difficult for the beast, it seems to be able to glide down from high elevations.

When confronting a Tigrex, hunters should be wary of its movements at all time. Eyewitnesses report that is has incredibly strong jaws with which it can attack, and its forelimbs are known to launch powerful attacks against hunters who venture too close. It has no presently known weak points, and thus all hunters must be extremely cautious against it.

Unfortunately, the information the Guild has concerning this monster is minimal, as it lives outside of the borders demarcating Guild control. The Guild is only fully aware of the limited set of monsters within its own borders, and as such can only provide a limited set of certified information.

In the future, it is expected there will be other monsters that the Guild finds impossible to assemble a complete collection picture of. We appreciate the understanding and effort of all hunters as they adapt to unexpected circumstances.

[edit] Elder Dragon info

[Practical Hunting -Elder Dragon Info-]

While the Guild does provide Quests to experienced hunters that involve the slaying of elder dragons, these Quests have a number of very specific points with which they differ from normal Quests. These points have been collected here for the benefit of all hunters.

This section of information will cover the elder dragons known as Kushala Daora, Lunastra, Teostra, and Chameleos. The elder dragons not listed here are so unique that special sections have been devoted to their further study.

Elder dragons, when compared to standard monsters, are so enormous and powerful that often times they cannot be slayed in the span of a Quest. Elder dragons are also aware of the damage they take during battle, and are gifted with the mobility to flee an area should they feel endangered.

Elder dragons are known to cycle among a variety of locations. Should the Guild obtain this information, it would be able to initiate Quests that continue the fight against the beasts. However, High Rank and Low Rank Quests against elder dragons feature separate species, so those wishing to chase down a dragon, must select the proper rank of Quest.

Unfortunately, the Guild is not fully aware of all elder dragon habitats. Also, compared to wyverns, the elder dragon population is low, meaning one is not always able to initiate a slaying Quest versus these monsters. As with Kirin Quests, which is also an elder dragon, the Guild recommends giving these Quests preference whenever they are available.

The research into elder dragons is never-ending (or so says the Elder Dragon Observation Center, who feel that the spring of knowledge never goes dry, and that uncovering one mystery will just lead to the discovery of the next...], and thus there are many points with regards to elder dragons that remain a mystery.

Reports point to evidence that poisoning the body of a Kushala Daora will limit its ability to control the wind. But it is a matter of debate as to whether this power comes from its horns or its tail. We are also unsure whether the power of the horns to regenerate is too great, or whether the beast must first be weakened before removing the tail.

Just like Kushala Daora, many other species of elder dragon have many question marks besides their behaviors, attack methods, weak Elements and weak points. That is why those on elder dragon Quests should not expect our normal level of exemplary support. We appreciate your understanding in this matter.

[edit] Lao Shan Lung

[Practical Hunting -Lao-Shan Lung Info-]

While the Guild does provide Quests to experienced hunters that involve slaying of elder dragons, these Quests have a number of very specific points with which they differ from normal Quests. These points have been collected here for the benefit of all hunters.

This section will cover the elder dragon known as Lao-Shan Lung. Wandering between a set number of habitats, the Guild is extremely well acquainted with this mountain-like giant of a dragon.

While we are unsure why the Lao-Shan Lung seems to wander so aimlessly, the simple movement of a monster this big can cause calamities of epic proportions. To minimize the damage the dragon causes, we have established a Fort along one of its known routes, and mobilize hunters to repel its advance when it is known to be approaching.

If Lao-Shan Lung is restrained for a long enough time, it will tire and change its route. Thus it need not be slain, only repelled. To that end, the Fort is equipped with siege weapons such as the Ballista and Great Cannon, and the ultimate weapon known as the Dragonator. These help in the fight, but it is the power of each hunter that matters.

Also of note, it is possible to ride upon a Lao-Shan Lung as it passes by lookout posts established along its route. In doing this, you can carve away scales or shell while on its back. Also, with a specially created munition you can actually attach yourself to the monster.

Speaking of the Fort, it is also used as a line of defense against giant Carapaceons. The Guild humbly requests that all hunters within the area of the Fort be prepared to come into its service at a moment's notice.

[edit] Akantor

[Hunter's Guild Special Report]

An urgent communication to all hunters associated with the Guild... We have confirmed the rumors that a previously unknown wyvern is approaching... We request the assistance of all within the Guild's borders.

Villages have already been damaged heavily, and scores of casualties have been reported. It is confirmed the wyvern is currently in the interior of the Volcanic Belt. The Guild has posted lookouts to confirm that it has not left the area.

While all powerful hunters in the area have already been given a Quest to slay the beast, we request even those hunters unknown to the Guild to take up the challenge. However, we are limiting this request to those with a Hunter Rank of 6 or above.

This wyvern's pitch black body is covered in magnificent fangs and a shell encrusted with spines that jut out into the air. It is also known to be unequivocally brutal, with no difference between its offensive and passive states.

It must be noted that even eyewitnesses have been thrown into disarray, leading to many doubts about the authenticity of some reports. Rumors are rife, such as the beast running rampant over other wyverns in the volcanic belt, or numerous hunters being blown away by its terrible roar...

It is without question; however, that enormous amounts of damage have been caused, and that this wyvern has the unimaginable power to cause chaos. Those proceeding with plans to slay the beast must be absolutely and totally prepared for the encounter.

Addendum: According to the Elder Dragon Observation Center reports, this wyvern is known as Akantor. This information comes according to information passed down in the frontier lands.

[edit] Nargacuga

[Practical Hunting -Nargacuga Info-]

In this issue, we cover the Nargacuga, the newest monster to be discovered in the Great Forest by the Hunter's Guild. We've gathered all of the most important information a hunter would need to know in this guide.

The Nargacuga is an especially long wyvern covered in black fur with a long tail and blade-like wings, and is usually found in the Great Forest or the Old Jungle. Despite not knowing what it was, the Guild has known of its existence in these locales since long ago. Its name, "Nargacuga", also comes down to us from ancient times.

Unfortunately, we have very little in the way of confirmed information to its behavior and mode of life, and we have but one lone band of skilled hunters camped out in the hopes of spotting one. That's why this issue is a bit late... We realize that's no excuse, but receiving the go-ahead from the Guild took a bit of time...

One reason for the lack of information is that the Nargacuga lives high up in trees or in thick brush. It loves the dark and with its body covered in a thick, black fur, it blends in almost perfectly. But that sort of monster is quite common, and they are usually not prone to hiding, but rather to fighting. Usually quite relentlessly in fact.

According to the information we do have, when faced with a Nargacuga, the two things to be aware of are its long, spiked-tail and its blade-like wings. We've received word that a strike from either one is likely to result in your demise.

Furthermore, because it prefers dark places, the Nargacuga has incredibly well-developed hearing and eyesight. When fighting one, it's best to target these senses first. However, be warned that if, for example, you damage its eyes, it will literally fly into a blind rage, constantly attacking anything and everything in its path. Talk about dangerous!

We've also received word that it's useless to try attacking the Nargacuga when it's angry and being aggressive as a result of damage to its hearing. However, they say that it's possible to make the Nargacuga lose its balance if you give it a good smack in the face when it's infuriated...

At present, the Guild knows little more than this, but we will continue to look into the Nargacuga. In the future, it is expected there will be other monsters that the Guild finds impossible to assemble a complete picture of. We appreciate the understanding and effort of all hunters as they adapt to unexpected circumstances.

[edit] Yama Tsukami

[Practical Hunting -Yama Tsukami Info-]

Hee hee hee. Hello there, kids! This week, the old Elder Dragon scholar and his team are super busy out there trying to track and research the Elder Dragon "Yama Tsukami", which reappeared recently. That's why, just this once, their lovely assistant (moi) is here to fill you in about this creature.

The Yama Tsukami is more commonly referred to as the "Floating Dragon". You know that image you associate with the word "dragon"? Well, forget it. This Dragon is supposedly shaped like a giant mountain floating through the sky. Boy, I'd love to see that for myself someday...

According to some documents, the Yama Tsukami has a giant mouth at the front of its body which it uses to swallow whole forests and lakes in one gulp! Plus, the large amount of dirt and rotting flesh decomposing inside its body create a gas, allowing the Yama Tsukami to float through the air without wings.

Oh, and we have a report here that says that there is a strange phenomenon where sometimes when the Yama Tsukami breathes out, it may also breathe out some Thunderbugs that it had swallowed. But these aren't your average Thunderbugs. They've mutated inside the Yama Tsukami's body, so now they explode if you get too close. better be careful now kids, OK?

The Yama Tsukami seems to appear mostly near the small side tower just after you pass through the middle of the central tower. From what I've heard, the researcher who found the Yama Tsukami just barely made it out alive thanks to the Tranq Bomb he happened to be carrying. Apparently, feeding it a Tranq Bomb will Paralyze the monster for a short while.

He said that while it was unable to move, he jumped right onto the Yama Tsukami's back with an Anti-Dragon Bomb! Honestly, you silly kids don't fear death at all, do you? Bah!

And then, he took the Dragonwood he carved from it's back, made a good luck charm out of it, and came to propose to me. Honestly, do you foolish kids not fear for your life at all? Bah!

Hmm... But you know, it's not that I hate people like that. It's more like the boys I keep meeting are all 100 years too inexperienced! That's why I hope you will all train hard and become wonderful hunters who can contribute to the Guild. I'll be waiting for you all there~ ♪

[edit] Ukanlos

[Hunter's Guild Special Report]

An urgent communication to all G-Level hunters associated with the Guild: We have confirmed that a previously unknown wyvern has appeared in the Snowy Mountains and is causing more casualties by the minute.

After the recent giant avalanche deep in the Snowy Mountains, we've managed to clear the fallen ice and snow to open the path to the peak again, however, upon our arrival, we discovered this new wyvern.

The Snowy Mountain Peaks are an area few have traveled to. Even the Guild has tried to set up camp in this area for research purposes once, but to no avail. The land was too harsh, and we were unable to overcome a monster that was in our way. Although... Thinking back now, I wonder if that monster was...

You may be shocked to hear that records of this wyvern exist in the ancient legends of our neighbors. Its name is Ukanlos, and along with the Akantor, they are known as the Twin Walls; a pair of violent wyverns. The Ukanlos had not been spotted by a human for hundreds of year, so it was regarded as nothing more than a myth.

According to various sources, its proportions are just as the legends state, and it is obviously from the same lineage of wyvern as the Akantor. However, unlike the Akantor which lives in volcanoes, the Ukanlos has adapted to living in extreme cold and is able to break through ice as it plows through the thick snow.

The Guild has received reports of attacks on a number of villages in the Snowy Mountains by the aforementioned wyvern. We have yet to receive anything from villages deeper in or on the peaks, which indicates a high chance that they have sustained a great deal of damage. Therefore, we are issuing this call for help from those in the Pokke Village vicinity.

In the interest of defeating the Ukanlos before it strikes again, we have been looking into whether it is feasible or not to camp in the Snowy Mountains Peaks area again. But as we noted earlier, the area is harsh and hard to access. Even one of our most efficient leaders has tried to set up a new camp, but failed.

Which is why we are issuing this Slaying Quest request to all G-Level hunters, Hunter Rank 9 or above. Those who wish to participate, please be sure to pack your equipment well, equip your strongest armor, and bring a good helping of alertness and caution. We also ask that neighboring citizens be careful and to prepare for the worst.

Last edited by on 10 March 2011 at 18:34
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