Wyvern Strategies (MHF)

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Monster Hunter Freedom Wyvern Strategies
(Wyvern Strategy FAQ) A guide for BLADEMASTERS

Version (1.0) Started 01/09/07 Playstation Portable (PSP)


Author: Twin_Master

Copyright issues: This FAQ is copyrighted by Twin_Master (Adam). This guide may not be copied or reproduced, in any form, without my permission or approval.


Contents

[edit] Guide Synopsis

This guide is to outline the facts and signs of a Wyvern and its attacks. This guide will cover mainly those that are Dragons but will further progress. It will possibly help you to determine what the Wyvern is doing next.


[edit] HISTORY

1st September 2007 - Started Guide. Completed 1-4, and Kut-Ku to Gravios, with some partially done. Submitted draft to Neoseeker forum. Loved.

2nd September 2007 - Complete all partials. - Fixed up small mistakes, still not completely fixed. - Added extra info from Neo-Members. - Credits added. - Started History. - Added Monoblos Guide.

3rd September 2007 - Added Diablos.

9th September 2007 - Finished Lao and Kirin guide. - Added extras to Monoblos/Diablos. - Fixed more errors and mistakes. - Submitted to Neoseeker.

9th October 2007 - Re-edited guide after finding NEW mistakes.

Guide for MHF2 is in development.

[edit] Wyvern Strategies Guide

[edit] Monsters

Yian Kut-Ku	– (YKK) ~ (Complete)
Rathalos	– (RLS) ~ (Complete)
Rathian 	– (RHN) ~ (Complete)
Khezu 	 	– (KHZ) ~ (Complete) 
Gypceros 	– (GYP) ~ (Complete)
Cephadrome 	– (CEP) ~ (Complete)
Plesioth 	– (PLE) ~ (Complete)
Basarios 	– (BAS) ~ (Complete)
Gravios 	– (GRA) ~ (Complete)
Monoblos 	– (MON) ~ (Complete)
Diablos 	– (DIA) ~ (Complete)
Lao Shan-Lung 	– (LAO) ~ (Complete)
Kirin  	– (KIR) ~ (Complete)
Fatalis 	– (FTL) ~ (Not Complete)
Yian Garuga  	– (YGA) ~ (Not Complete) 

[edit] Skills List (SK1)

[edit] 1) Wyvern Jump (WJP)

The Wyvern Jump is a misunderstood, but extremely effective evasive maneuver. This is performed by sprinting away from the Wyvern, in which our hunter looks over his shoulders for the Wyvern, whilst running. It also has noticeably more Stamina consumption than a normal run. Anyway, whilst running, if you decide to roll, your Hunter will leap into the air. This is useful as you can avoid certain attacks if used properly.

[edit] 2) Weakened Wyvern (WEK)

Sometimes, it’s difficult to tell if you have weakened a Wyvern. Normally you’d need to know if: - You feel you are struggling and are looking for some hope. - You are trying to capture the dang beast.

Here is a list of the signs a Wyvern shows when they are weak.

Yian Kut-Ku ^

(YKK) ~ Ears are folded down (Look like horns on head), Limps when about to retreat.


Rathalos ^

(RLS) ~ Limps when about to retreat.


Rathian ^

(RHN) ~ Limps when about to retreat.


Khezu ^(?)

(KHZ) ~ Limps when about to retreat. *


Gypceros ^

(GYP) ~ Pretends to be dead, Limps when about to retreat.*


Cephadrome ^

(CEP) ~ Retreats back into sand.** Top fin goes down.


Plesioth ^

(PLE) ~ Fins on head and main dorsal fin fold down.


Monoblos ^

(MON) ~ Limps when about to retreat.


Diablos ^

(DIA) ~ Limps when about to retreat.


Basarios ^

(BAS) ~ Limps when about to retreat. **


Gravios ^

(GRA) ~ Limps when about to retreat. **


Fatalis ^(?)

(FTL) ~ None


Kirin ^

(KIR) ~ Always stays in same area.


Lao Shan-Lung

(LAO) ~ None

Yian Garuga

Not included

* = Watch carefully. Wyvern may not limp immediately. ** = More difficult to determine. Wyvern may not actually limp. ^ = At some point enters Rage mode. (?) = Unconfirmed


[edit] 3) Rage Mode (RGM)

Mostly all Wyverns at some point will become enraged during the battle. They will most increase in speed and ferocity. Signs of start this might be that they start thrashing around on the spot (E.g., Kut-Ku), though some have no noticeable change. They also appear to have part of their elemental power foaming from the mouth. E.g.; Kut-Ku will look like its mouth is smoking, Same for Rathalos and Rathian. Plesioth will have Water foaming from its mouth as well.

When some Wyverns are in rage mode, most usually dragons, it is advised that you play it safe and keep your distance, as they can inflict more damage than usual.

[edit] 4) Reference

[edit] Running Attack (RUN)

~ “It will run straight towards your in a berserk manner”
Now, for first time hunters, this is your chance to get a few easy hits in when he’s down, as long as you don’t get hit, otherwise there’s no opportunity to attack him after this.

Sadly, if you do get hit, it takes a stupid amount of time for your hunter to get back up again. This can be navigated by a fast run and roll, or a shifty Wyvern Jump (refer to Skills list). This is most commonly used by Dragons, such as Rathian. It is even more dangerous when they are in Rage mode. It can also knock your character out, and does more damage depending on the Wyvern.


[edit] Monster Guides

[edit] Yian Kut-Ku (YKK)

The Kut-Ku’s strategies are:

Growl ~ “This is when he is most vulnerable. He will stop, scratch at the ground with his foot and growl, allowing a few easy headshots”

  • He is most likely to do this is he has to keep turning around more than twice (Don’t get confused with a Tail swipe). This is noticeable, because he will turn and face directly at you, with a little growl.


Tail Swipe ~ “Kut-Ku will swing 180 degrees and try to hit you with his tail”

  • He will almost always use this if you just stand under his legs and slice at his belly. Always be weary. When he uses it, if it doesn’t hit you the first time, it most certainly will hit you a second. 2 quick rolls away and you should be safe.

Fly back ~ “One of Kut-Ku’s last tactics, in which he fly’s back, getting you caught in the wind pressure and allowing him an easy attack”

  • Normally if you are around his neck, he will become agitated and fly backwards. If quick enough, you may get a slice while he’s in the air, before being knocked back. If you are in his way when he fly’s back, escape is inevitable.

Fire Ball/Swipe ~ “Kut-Ku will either use a fireball or try to bite you”

  • He will veer his head up high, and his tail will lower. Watch carefully, whilst rolling away. If he uses a fireball, then there’s no harm done. If, however, he tries to bite you, and you successful navigate to safety, he will be open for a few attacks, so strike at his head.

Chicken Run ~ “Most prominent in Area 3, this is a sign he is changing areas”

  • He will start to scream and waddle, like a Gypceros. You can’t really do much, unless you want to paint ball him again, to keep track of him. Be wary of his path though.
  • When he stops, he will jump up into the air and flap wildly. This is just before he will fly away.


Pecking ~ “He will start to bob his head up and down. This attack mostly hits you in the head”

  • You must quickly roll out of the way and stay clear of his head at all costs, as it will send you flying back and extremely vulnerable.
  • This can also be used by a Wyvern in conjunction with a jump forward.

Swooping ~ “Kut-Ku will fly towards you and try to swoop at you”

  • Kut-Ku will occasionally do this when you are far away. A roll can easily dodge this.

Angry Fireball ~ “Just an angry fireballing attack”

  • Kut-Ku will probably use this as a substitute for the normal fireball, when in rage mode. He will shoot a fireball in this pattern:

Fireball in front, to the right (It’s left). Fireball in front, to the left (It’s left). Fireball in front, to the far right. Fireball in front, to the far left.

Legend= (@) Kut-Ku, # Fireball

		     (@)
		#   #   #   #
  • It’s just easy to wait until he’s done. It should be noticeable as it will look like he’s going into rage mode again. If you're more adept, time your run carefully and cut through the fireballs, to get a few easy hits.

Running Attack ~ Refer to Running Attack in Reference (RUN).


[edit] Rathalos (RLS)

The Rathalos’ strategies are:

Growl ~ “This is when he is most vulnerable. He will stop, scratch at the ground with his foot and growl, allowing a few easy headshots”

  • He will probably do this when you aren’t really doing anything to him.

Scream ~ “Will let out an ear piercing scream that will immobilize your hunter, until the Wyvern stops”

  • Once again, can be avoided if you roll correctly, or are far enough away. Be careful, as when your hunter is holding their ears, they may be in line of an attack and unable to defend themselves.
  • Can also be guarded against.

Tail Swipe ~ “Rathalos’ tail swipe can be the end of a hunter’s life. It will knock you back and sometimes even knock you out”

  • He will almost always use this if you just stand under his legs and slice at his belly. Always be weary. When he uses it, if it doesn’t hit you the first time, it most certainly will hit you a second. 2 quick rolls away and you should be safe.

Fly back ~ “Rathalos will fly backwards and shoot a devastating fireball at you”

  • Normally if you are around his neck, he will become agitated and fly backwards. Whenever he flies back and you are in front of him, you WILL get hit by a fireball.

Swipe ~ “Refer to Kut-Ku”

Fireball ~ “Rathalos will shoot a Fireball straight in your direction”

  • This will mostly happen if you run around in front of him. He will veer his head up then thrust it forward and shoot a fireball.
  • It can be evaded by a quick role, and will allow you to slice his head a few times. Using this, he may even stumble, allowing for more hits.

Flying Fireball/Poison Tail ~ “When Rathalos is flapping his wings, he will move around and either use a fireball or try to poison you with his tail.

  • If he starts shaking, then quickly guard, or use a Wyvern Jump, because you will almost always get hit, if in an open area.
  • If he veers his head back, than just run away and use a few rolls. These rarely hit.

Poison Tail Back flip ~ “It will step back and jump up, performing a back flip, which will hit you with its tail”

  • Another one of those tactics, which if you are too close to its chest, it may use this.
  • Can be avoided by guarding, or if you’re really quick, a roll out of the way. Be careful of the air pressure when it lands though.

Swooping ~ “Refer to Kut-Ku”

Running Attack ~ “Refer to Running Attack in Reference (RUN)


[edit] Rathian (RHN)

The Rathian’ strategies are:

The Rathian’ tactics are basically the same as a Rathalos, except she will use the Running Attack more often and instead of 1 fireball, she will use 3.

Triple Fireball ~ “Same as a normal fireball, but Rathian will fire them just in front of her so they hit the ground”

  • Same as a normal fireball, only she goes for the middle first, then her right, then her left. If you can avoid it and get near her head, you can attack it more than before. Be careful not to get too close, as you can be knocked back by the blast.

Rathian will also use this when flying/hovering in the air.


[edit] Khezu (KHZ)

The Khezu’s strategy is:

Electric balls ~ “Khezu’s electricity balls will shoot out of his mouth and spread in front of him”

  • This is when he moves his head up. If you are close to him, then roll out of the way and you can easily attack his head.

Scream ~ “Will let out an ear piercing scream that will immobilize your hunter, until the Wyvern stops”

  • Once again, can be avoided if you roll correctly, or are far enough away. Be careful, as when your hunter is holding their ears, they may be in line of an attack and unable to defend themselves.
  • Khezu’s scream is longer than usual.
  • Can also be guarded against.

Tail Swipe ~ “The tail will swing around and will knock you back, and sometimes even knock you out”

  • He will almost always use this if you just stand under his legs and slice at his belly. Always be weary. When he uses it, if it doesn’t hit you the first time, it most certainly will hit you a second. 2 quick rolls away and you should be safe.

Swipe ~ “Refer to Kut-Ku”

Electric field ~ “His whole body will become electrically charged, creating a blue electric force field around him”

  • This makes him virtually untouchable by blades. Keep your distance and if you want, use a Sonic Bomb or repaint him.

Neck Stretch ~ “Khezu will try to bite you by stretching his neck forward”

  • Roll out of the way and allow for easy attacks.

Roof hiding ~ “Khezu will jump up, if in a cave, and attach itself to a ceiling.”

  • Can’t really do anything, but stay away from beneath it. It drops acid drops and can land on you.

Jump ~ “Khezu will jump forward and try to hit you”

  • Just roll out of the way and you’ve allowed 1 sec of easy hits!


[edit] Gypceros (GYP)

The Gypceros’ strategies are:

Gypceros is mainly the same as Kut-Ku, but for a few differences.

Growl ~ “Does not growl (?)”

Crystal Flash ~ “Gypceros will snap to its sides, then ignite a bright flash from the crystal on its head”

  • This can be defended against. It can also be ineffective if you are of a sufficient distance away from him, or have cut off his crystal from his head.

Scream ~ “Will let out an ear piercing scream that will immobilize your hunter, until the Wyvern stops”

  • Once again, can be avoided if you roll correctly, or are far enough away. Be careful, as when your hunter is holding their ears, they may be in line of an attack and unable to defend themselves.
  • Can also be guarded against.

Tail Swipe ~ Refer to Kut-Ku.

Fly back ~ Refer to Kut-Ku.

Swipe ~ Refer to Kut-Ku

Poison ball ` “Same as Kut-Ku, only this one is a poison ball”

Swooping ~ “Refer to Kut-Ku”

Running Attack ~ “Refer to Running Attack in Reference (RUN).”

  • Gypceros will mostly use this when he is weak, where however, if he isn’t he will use a Chicken Run, instead.

Chicken Run ~ Refer to Ku-Ku. This is his most common type of run.

  • Even if Gypceros uses this, it will not fly away unless it’s injured.

Stomp ~ “Mostly when you are underneath him, he will jump up and down, capturing you in the air pressure, and damaging you with his legs”

  • It’s hard to tell, so always be careful. This is but another attack that can’t be avoided, as the wind pressure will trap you in, and you won’t be able to guard.


[edit] Cephadrome (CEP)

The Cephadrome’s strategies are:

[edit] In Sand

Jumping attack/Sand ball ~ “Cephadrome will submerge than emerge and either jump far forwards or use a sand ball attack”

  • If he jumps out towards you, then roll quickly! If you get hit, around 70% of the time, you will get paralyzed.
  • If he however emerges and uses some Sand Ball attacks (like a machine gun), just wait until he goes back under and re-emerges, then start attack, since he will be delayed for about 2 seconds.
  • He can also just jump out into the air and shoot a quick sand ball into the ground near you. Just don’t stand still and it can be avoided.
  • After this, he may repeat any of these steps again.


[edit] Out of Sand

He is pretty slow, out of the sand, therefore easy to hit.

Bite ~ “Cephadrome will try and bite at you”

  • Similar to the Kut-Ku and Rathalos as well. Use those tactics to avoid it, too.

Sand Ball ~ “Same as a fireball, only sand” use same tactics as normal fireball.

Tail Swipe ~ “Yet another Tail Swipe” Use same tactics as used in for other Wyverns with the Tail Swipe tactic.

Slam ~ “An annoying attack that can send you flying and bruised”

  • If you are too far to his side, than he will use this as an opportunity to slam you with the side of his body. Just try and roll underneath him, before he successfully hits you.


[edit] Plesioth (PLE)

The Plesioth’s strategies are:

Basically the same as a Cephadrome, only it won't jump from water to water to paralyse you, and will shoot a water beam instead of a sand ball.

[edit] In water

Water beam ~ “Plesioth will shoot a water beam, which can go from down-to-up, or side-to-side”

  • Just roll out of the way for the down to up one, and stay clear for the side to side one.

Bite ~ “Will try to bite you if you are too close to the water’s edge”

  • Can be avoided by simply staying away from the water’s edge. This will result in it using a Water beam instead.

[edit] Out of water

Same as Cephadrome – Only the sand ball will be a water beam and if you had rolled out of the way, you will get lots of attacks on his head, causing him to stumble.

Scream ~ “Will let out an ear piercing scream that will immobilize your hunter, until the Wyvern stops”

  • Once again, can be avoided if you Wyvern Jump correctly, or are far enough away. Be careful, as when your hunter is holding their ears, they may be in line of an attack and unable to defend themselves.

Chicken Run ~ “Will use it to return to water. You will still get damaged” -- You should already know by now what a Chicken Run is. It is stated for Kut-Ku and Gypceros.


[edit] Basarios (BAS)

The Basarios’ strategies are:

Running Attack ~ refer to Running Attack (RUN).

  • If Basarios uses this tactic, it can be used against him, so that he charges into nearby rocks. These rocks damage him with a Large Barrel Bomb effect. Also, after he finishes, he will slide on his belly, rather than fall over. You can attack him easily now, only you must wait a bit, otherwise you will get caught in the slide.

Scream ~ “Will let out an ear piercing scream that will immobilize your hunter, until the Wyvern stops”

  • Once again, can be avoided if you roll correctly, or are far enough away. Be careful, as when your hunter is holding their ears, they may be in line of an attack and unable to defend themselves.
  • Can also be guarded against.

Poison Mist ~ “Basarios, will arch his back downwards and release a poison mist”

  • It may look like he is farting, but it is in fact releasing a dangerous poison gas.
  • It’s basically nothing if you have Poison resistance.

Sleeping Mist ~ “Same as Poison Mist, but may use a Sleeping gas instead.”

Fireball ~ “Like a normal fireball, only bigger, stronger and looks a lot like an explosion”

  • Use the same tactic as for other Wyverns.

Slam ~ “An annoying attack that can send you flying and bruised”

  • If you are too far to his side, than he will use this as an opportunity to slam you with the side of his body. Just try and roll underneath him, before he successfully hits you.

Tail Swipe ~ Same as tactics for other Wyverns.

Tail Swing ~ “It will move its tail around, behind its back.”

  • This is in case you are behind the wyvern. It will not hit you if you are in front of it, but will knock you down if you get caught in it.

Bite ~ Same as tactics for other Wyverns.


[edit] Gravios (GRA)

The Gravios’ strategy is:

Basically the same as Basarios, except, instead of Poison Mist, it will use a Fire Mist (Called exploding) and also has the addition of a Firebeam instead of a Fire ball.

Firebeam ~ “The Gravios will lean back and shoot a fire beam straight at you!”

  • This is a devastating attack that can deal a tremendous amount of damage. If you are close enough, you can attack his head furiously. But beware, because after this attack, he can sometimes explode and send you flying back.
  • Black Gravios uses this tactic the most, and will be easy to repel, with the below tactic.


SPECIAL TACTICS FOR (BLACK) GRAVIOS:

Firebeam: The Firebeam is a very annoying attack of the Black Gravios, as it uses it most frequently. If you quickly roll out of the path of one and immediately use a potion or some sort, you will most definitely be lined up in the path of another Firebeam (The Black Gravios is that quick!). To easily avoid this, you will most likely be free just as Gravios releases the beam, making it impossible to roll or run out of the way. The BEST tactic to do in this situation is to immediately use a Wyvern Jump. This will prevent the effects of damage and will give you enough time to move out of the way of the next Firebeam.

Exploding: (Black) Gravios exploding after using a Firebeam is quite annoying if you are trying to enforce a specific amount of damage. If you watch him, as soon as he uses it once after a beam, the next (CONSECUTIVE) Firebeam will not result in an explosion. If you wish to play it safe, stay in front of the wings and attack them straight after the beam, when the wings will be low to the ground. However, this is a cost effective method and will require a high amount of damage. Eternal Strife is a must for this tactic.


[edit] Monoblos (MON)

The Monoblos’ strategy is:

[edit] In Sand

When he dives, wait for his tail to completely submerge before using a Sonic Bomb. This will create a pitfall trap affect, allowing for numerous amounts of hits.. When he is in the sand, run around in circles or very far away, so that he doesn’t resurface near you. If he gets too close to you when resurfacing, use a Wyvern Jump. Sonic Bombs don’t work when he is Rage Mode.

[edit] Out of Sand

Running Attack ~ “Monoblos lowers its horn and lets out a small roar, before charging forward”

  • Because of the frequency and substantial increase of this attack, it requires some addition special information.
  • Monoblos uses this whenever it feels like charging at you. Seeing as it is so fast, it is difficult to roll out of the way, and impossible just to move out of the way, unless you may be running (Which is still pretty hard). It will slide like Basarios and Gravios, after it passes you.
  • It is much easier to Guard against the attack, instead of evading it. If your weapon doesn’t have the ability to guard however, try your luck with a Wyvern Jump. (You will be doing a lot though, so stack up on Well Done Meats)
  • In area’s 1 and 3 (I think) there are ledges, which can be jumped onto. When Monoblos charges at you and you are on the ledge, his horn will get stuck for about 3-5 second, allowing some easy. Be careful though, because after he pulls out his horn, he can attack very quickly.
  • Note that the Monoblos cannot get stuck in the ledge if his horn is cut off.

Running Attack Lunge ~ “Monoblos will charge and then swiftly uppercut with his horn”

  • Monoblos will rarely use this after his Running Attack. If you manage to maneuver out of the way, when his head lowers, you can get a few hits if you are quick enough. If not, then all is not lost.

Dive ~ “Monoblos will dive into the sand and become untouchable”

  • This is one of the Monoblos’ dangerous attacks. It cannot be hit when underground, nor can it be seen (Even with Detect or Autotracker).
  • However, it can be brought out with a Sonic Bomb, which when it does scare the Monoblos out, will have a Pitfall effect. The Sonic Bomb must be thrown after he has completely submerged (Tail included).
  • Sonic Bombs do not work when Monoblos is in Rage Mode.

Scream ~ “Will let out an ear piercing scream that will immobilize your hunter, until the Wyvern stops”

  • Once again, can be avoided if you roll correctly, or are far enough away. Be careful, as when your hunter is holding their ears, they may be in line of an attack and unable to defend themselves.
  • Can also be guarded against.

Bite ~ “Same as a usual Wyvern Bite”

Jumping Charge ~ “It will jump and slide forward, like it does after it passes you during a Running Attack”

  • Sometimes if you are close it will jump forward and slide. It is too quick to evade or even notice and have a chance. This is just a warning to never let your health drop too low.

Tail Swing ~ Refer to Basarios.

Tail Swipe ~ “Same as a usual tail swipe. Doesn’t to any elemental damage, but still quite powerful”


[edit] Diablos (DIA)

The Diablos’ strategy is:

Basically the same as Monoblos, though it is considered weaker. It also uses its growl more often.


[edit] Lao-Shan Lung (LAO)

The Lao-Shan Lung’s strategy is:

Basically, this ‘Mountain Dragon’ does NOT attack directly. HOWEVER, you can get hurt by his stomps and tail swinging about. It is suggested that you bring lots of whetstones and potions, as well as well-done steaks. If you are using a weapon such as an SnS, you should initially aim for its head if the weapon is strong enough, otherwise, his stomach is your best bet. You should also make sure the sharpness is high, because anything that is green or below will bounce off his stomach, legs and tail. Be careful of his legs and ALWAYS persist.

If you continually hit his head, he will jump onto his back legs and roar in pain. You can either heal or move away and whetstone.

[edit] Attacking Fortress

When Lao is attacking the fortress, you should generally have 20 minutes left. Attack his legs or stomach, and when he jumps on his back legs, he is going to growl and leave you immobilised. When he keeps his head low, attack it. Unless you have a strong fire/dragon weapon, seriously consider getting one.

You should also check out the Lao-Shan Lung Solo Kill Guide (MHF2).

[edit] Kirin (KIR)

The Kirin’s Strategy is:

Lightning Forward ~ “Kirin will rear very high and release a lightning bolt attack in front of itself”

  • You will see him rear. Run away and wait about strikes. Then run back and attack.

Lightning Center ~ “Same as a Lightning Forward, only the lightning will strike Kirin”

  • Use the same strategy as before.

Charging Attack ~ “Kirin will lower its horn and charge forward”

  • Avoid at all costs! This does the most damage.

Stomp ~ “Kirin will rear and then fall back on all hooves”

  • Looks like a lightning attack, but no lightning will occur. Just use the same strategy as if he were to use lightning.


Kirin’s hide is very thick and whenever he just changes direction and you’re right next to him, you will get knocked over. He will however stay still most times, so attack him from the sides, as to not get hit by his charging attack.


[edit] Fatalis (FTL)

The Fatalis' Strategy is:


[edit] Yian Garuga (YGA)

The Garuga's Strategy is:



[edit] CREDITS

Twin_Master (Author)

MyLifeIsRandom (Mono/Diablos Limping) [I accidentally put his name as ISMAIL4567 :P]

Rekee Soen (Cephadrome, Fatalis, Lao, Kirin weakness section help)

m xdogz (Kirin Rage Mode Confirmation)

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Last edited by Redemption on 12 April 2009 at 12:47
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